umg-widgets
🧠 Brains complement: IF an
unreal-engine-skills-managertool (external MCP) exists in this session, call it with{action: "load", skill: "umg-and-slate"}for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
UMG Widget Blueprints Skill
This skill covers authoring Widget Blueprints (WBP) with WidgetService. Read the Critical Rules
below first — they prevent the most common failures. Then pick a task from the Task Index and load the
matching workflow doc and/or run the matching sample script.
Load the
blueprintsskill when you also need to add Blueprint variables, functions, or components, andblueprint-graphswhen wiring event-graph nodes for bound events.
Critical Rules
🚨 Creating Widget Blueprints — only one pattern works
WidgetService does not create the asset. Create it with the factory, then use WidgetService
to populate it: