umg-widgets

Installation
SKILL.md

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "umg-and-slate"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

UMG Widget Blueprints Skill

This skill covers authoring Widget Blueprints (WBP) with WidgetService. Read the Critical Rules below first — they prevent the most common failures. Then pick a task from the Task Index and load the matching workflow doc and/or run the matching sample script.

Load the blueprints skill when you also need to add Blueprint variables, functions, or components, and blueprint-graphs when wiring event-graph nodes for bound events.

Critical Rules

🚨 Creating Widget Blueprints — only one pattern works

WidgetService does not create the asset. Create it with the factory, then use WidgetService to populate it:

Installs
2
GitHub Stars
782
First Seen
Jun 26, 2026