apple-design
Apple Design
Apply Apple-inspired interaction and visual conventions to the web when that style is explicitly requested. This reference draws chiefly from Apple's WWDC design talks and translates them to CSS, Pointer Events, and web motion libraries. For generic motion work, use the narrower motion skill instead.
The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.
The Core Idea
"When we align the interface to the way we think and move, something magical happens — it stops feeling like a computer and starts feeling like a seamless extension of us."
An interface is fluid when it behaves like the physical world: things respond instantly, move continuously, carry momentum, resist at boundaries, and can be redirected mid-motion. Everything below is a way to get closer to that.
Apple frames design as serving four human needs: safety/predictability, understanding, achievement, and joy. Every rule here serves one of them.
1. Response — kill latency
The moment lag appears, the feeling of directness "falls off a cliff." Response is the foundation everything else is built on.