game-playbook
Installation
SKILL.md
Crafting a great game
The platform promise is "studio-grade games from a prompt." The gap between a tech demo and that is two things: the right build order and craft. This skill is the playbook. The engine/asset/deploy skills own the pieces; this owns how they fit together and how to make the result fun.
The recipe (a complete game from "make a game")
Do these in order — don't write the game loop before you have art, and don't ship before the craft pass.
- Scaffold.
vg new <slug> --engine phaserfor 2D,--engine threejsfor 3D. (See thephaser/threejsskills.) The template is a skeleton, not a game — you will replace its placeholder scene and logo. - Generate the art FIRST. The route depends on the engine you scaffolded: