game-ui
Installation
SKILL.md
Game UI
Build a game interface, not a web dashboard. The defining failure of
prompt-built game UI: nested cards, marketing-hero title screens, generic
dashboard styling, and web-app typography wrapped around a canvas.
Anti-patterns to reject on sight: stat cards in rounded boxes inside boxes,
a hero section with a tagline over the game, <h1>-styled headings in a HUD,
one-note purple/blue gradient panels.
Hierarchy follows gameplay priority: survival/status first, objective/progress second, immediate feedback third, flavor last. Prefer meters, icons, cooldown rings, badges, and compact clusters over labeled stat cards — a meter is read at glance-speed mid-dodge; a card is not.