fal-regenerate-3d
fal-regenerate-3d Skill
Runtime: Asset generation steps use the
vg mediaCLI (FLUX.2 / GPT-Image-2 / Meshy v6 / Seedance / etc.); the final deliverable is a static HTML page with Three.js and the generated assets bundled in. Install withnpm install -g vibedgames(orpnpm dogfoodin this repo). The FAL key lives on the vibedgames server, so there is no per-machine setup. See thegenmediaskill for the command reference.
End-to-end recipe to ship a polished, multi-character 3D web experience using fal.ai models. This is the recipe that powers fal-roster.vercel.app: a cyberpunk character selector with 10 unique operatives, each with a matching companion creature, environment-themed floor texture, animated background and color palette.
What it builds
For each character you get:
- A stylized 3D character GLB (rigged + animated, baked into the file)
- A companion creature GLB (small static, themed to match the character)
- A per-character PBR floor (basecolor / normal / roughness / metalness, all generated)
- A looped video background keyed to the biome
- A 3-color palette that drives the whole UI (CSS custom properties)
- A portrait crop for the roster card
All packaged into a single static HTML page with a Three.js scene. ~25–35 MB of GLBs total after compression.