game-playbook

Installation
SKILL.md

Crafting a great game

The platform promise is "studio-grade games from a prompt." The gap between a tech demo and that is two things: the right build order and craft. This skill is the playbook. The engine/asset/deploy skills own the pieces; this owns how they fit together and how to make the result fun.

The recipe (a complete game from "make a game")

Do these in order — don't write the game loop before you have art, and don't ship before the craft pass.

  1. Scaffold. vg new <slug> --engine phaser for 2D, --engine threejs for 3D. (See the phaser / threejs skills.) The template is a skeleton, not a game — you will replace its placeholder scene and logo.
  2. Generate the art FIRST. The route depends on the engine you scaffolded:
Installs
7
Repository
kyh/vibedgames
GitHub Stars
62
First Seen
Jul 2, 2026