game-ui

Installation
SKILL.md

Game UI

Build a game interface, not a web dashboard. The defining failure of prompt-built game UI: nested cards, marketing-hero title screens, generic dashboard styling, and web-app typography wrapped around a canvas. Anti-patterns to reject on sight: stat cards in rounded boxes inside boxes, a hero section with a tagline over the game, <h1>-styled headings in a HUD, one-note purple/blue gradient panels.

Hierarchy follows gameplay priority: survival/status first, objective/progress second, immediate feedback third, flavor last. Prefer meters, icons, cooldown rings, badges, and compact clusters over labeled stat cards — a meter is read at glance-speed mid-dodge; a card is not.

HUD zoning

Installs
8
Repository
kyh/vibedgames
GitHub Stars
62
First Seen
Jul 18, 2026