image-to-threejs
Image to Three.js
Prerequisites — read before starting. This skill is not Node-only. Its generator is an external Python program, so it needs
uvand Python 3.12 on the machine plus a one-timegit clone(see Setup). Every other asset-pipeline skill runs onnodealone; this one does not. Ifuvis not available and cannot be installed, stop here and pick a different approach rather than starting the pipeline — the wall arrives several steps in.
Rebuild an object as procedural Three.js code driven by one generated
reference image. The output is a TypeScript factory — primitives, procedural
materials, and a named pivot/socket rig — not a .glb.
This is the 3D sibling of animated-spritesheets: generate one clean image with
vg generate, run it through a staged pipeline, get a game-ready asset.