know-your-unknowns
Know Your Unknowns
The map is not the territory. The map is the prompt, the plan, the mental model; the territory is the real code and the real requirement. The gap between them is your unknowns — cheapest to find before implementation, priciest after merge.
This skill closes the gap with one move: build a self-contained HTML artifact that makes the unknowns concrete — blindspot cards, clickable mocks, side-by-side directions, quizzes — so the user reacts (click, check, pick) instead of having to describe. Reacting to something concrete surfaces unknowns that abstract discussion never reaches.
Techniques adapted from Thariq (@trq212), "Know Your Unknowns": https://thariqs.github.io/html-effectiveness/unknowns/
Pick one technique
Diagnose the user's moment, pick ONE row, then read its reference file before generating anything. One artifact per run; if two rows genuinely fit, name both and ask.