bevy-ecs-patterns
Installation
SKILL.md
Bevy ECS Patterns
Advanced patterns and techniques for Bevy's Entity Component System, focusing on performance, maintainability, and complex game architectures.
When to Use This Skill
| Use this skill when... | Use bevy-game-engine instead when... |
|---|---|
| Optimizing ECS query performance | Setting up a new Bevy project from scratch |
| Implementing complex entity relationships or hierarchies | Learning basic ECS concepts (components, systems, resources) |
| Designing system scheduling and ordering | Handling input, assets, or game states |
Using change detection (Changed<T>, Added<T>) |
Writing basic game logic or app structure |
Working with ParamSet, parallel iteration, or batch operations |
Configuring rendering, UI, or audio |
| Debugging archetype fragmentation or storage strategies | Adding plugins or common Bevy dependencies |