catchup
Installation
SKILL.md
Catch the human up at their eye level, from state, not from memory.
Goal
catchup is the re-entry point for a lost human. Long agent cycles coin words, rename files, run
experiments, and make calls faster than the owner can follow. Before any next action makes sense,
the owner's mental model must be reloaded. catchup reads the live project state and returns a
briefing a person with zero retained context can act on. It runs before the next move gets decided:
catchup restores the map, so that decision starts from truth instead of a stale memory of it.