multiplayer-websocket

Installation
SKILL.md

Multiplayer WebSocket (Tokyo Sounds)

This project uses a standalone WebSocket server plus a React hook for real-time multiplayer. The server runs separately (e.g. npx tsx multiplayer-server.ts on port 3001). The client connects via useMultiplayer, sends position/rotation updates (throttled), and receives a list of nearby players to render.

Architecture at a Glance

Layer Role
multiplayer-server.ts Node.js ws server: join/update/leave, 500m visibility, 50ms broadcast, 10s stale cleanup
src/types/multiplayer.ts Shared ClientMessage / ServerMessage and PlayerState types
src/hooks/useMultiplayer.ts Connect on mount, send join/update/leave, handle welcome/players/playerLeft, throttle updates (50ms), silent reconnect every 5s
Pages / MultiplayerManager Call useMultiplayer, pass nearbyPlayers to OtherPlayers, call sendUpdate from position/rotation callbacks or useFrame

When to Use This Skill

Installs
14
GitHub Stars
2
First Seen
Feb 27, 2026
multiplayer-websocket — liuchiawei/agent-skills