iso-glow
Iso glow
Interactive isometric figures with glow lighting. Builds on iso-figure by Tolga Cohce (MIT, github.com/MrBongoC/ai-iso-skill): the projection kernel, the "Fig N" plate and the rule that every figure must do something real all come from there. This skill adds the lighting, colour palettes, a multi-figure gallery shell, and lessons from building twenty figures (desk objects and city buildings).
The look in one sentence
A monochrome hairline drawing on a dark panel; one accent colour, only on what is live — and live things glow. Lit display content, the key you just pressed, a floor whose lights are on, a wire carrying signal, a sweeping beam. That contrast is the whole effect.
Fast path (follow this; it is quick and can't hang)
You never need to open assets/gallery.html or the example files. Everything required is on this page.
- Write the figure to
fig.jsin the working folder, starting from the starter below. Default to one figure unless the user asks for several (then put severalFIGS.pushcalls in the file). Aim for roughly 150–300 lines. - Assemble the page with this one command (it copies the template, sets the name and palette, and inserts
fig.js). Replace<skill folder>with the base directory shown when this skill loaded (usually~/.claude/skills/iso-glow),NAMEwith the piece's name andPALETTEwithember(default) orcity: