boss-battle
Installation
SKILL.md
Boss Battle Designer
Design a boss the player will remember, and produce the assets and video that prove it.
What a boss is
A boss is not a strong enemy. A boss is an enemy whose rules change, so the player has to change too. Every phase adds a signature skill that normal attacks cannot answer; every signature skill has a specific counter; every counter costs something. The fight is a conversation, not a health bar.
This skill designs that conversation first, and only then designs the monster.