card-game
Installation
SKILL.md
Card Game
Design a set where every card is a decision.
What the user gets
| Deliverable | Format |
|---|---|
| Core loop | resource per turn, hand size, draw, play, resolve, win condition |
| Card set | 20–40 cards: name, cost, type, effect, flavour line; tuned as a set |
| Archetypes | 2–4 deck identities the set supports, each with a payoff card |
| Frame design | card template: art window, cost gem, type bar, text box, rarity mark |
| Card art | illustrations in the locked style, one per card, consistent framing |
| Prototype | web build: shuffle, draw, play, one enemy, one win/loss |