film-action-combat
Installation
SKILL.md
Film Action Combat (stage 5b)
Why this stage exists
Action is where video models fail loudest. A dialogue block that drifts is merely dull; an action block that drifts is nonsense — a sword that hits nothing, an enemy who falls before the blow, a hero who hovers because the prompt never said what she stood on. The model does not know that a punch has a beginning, a middle and an end. It has to be told, in order, with times.
This skill exists to write that order. It is a cinematographer's and a stunt coordinator's checklist compressed into a prompt format.
The four questions the skill answers by itself
The user says "a fight" or "she escapes." The skill does not ask what kind. It infers four parameters from the words used and the story context, sets them, states them in one line, and moves on. The user can override with a word.
1. Action density — how many things happen per second
| Level | Actions / second | Reads as | Inferred from |
|---|---|---|---|
measured |
2–3 | Duel, standoff, one clean strike | "elegant", "tense", "duel", "single blow", dialogue-heavy scenes |
high |
4–6 | Standard action cinema | default for "fight", "chase", "battle" |
insane |
6–10 | Relentless pursuit or close-quarters chaos | "insane", "crazy", "relentless", "non-stop", ALL CAPS emphasis |