film-location
Installation
SKILL.md
Location Plate (stage 3)
Why
The plate tells the model what the place looks like, how big it is, and where things sit. It is a reference for look, materials, scale and layout — never a keyframe. Every shot prompt says so explicitly, because otherwise the model copies the plate's composition (its emptiness, its angle) into a scene that needs people in chairs or a full stadium.
Two rules that do most of the work
- "3/4 angle" in every plate prompt. Straight-on, walls compress into a flat backdrop and the model has no depth cues; at three-quarters two walls are visible and the model reads real distances between chairs, table, window. Every batch the course ran with this phrase came back with depth; none without.
- Palette and mood are decided here, in words, not in post. Warm/cold, time of day, weather, and named colours ("cold floodlight white, muted turf green — never neon —, deep blue-black sky"). Genre picks the default (
film-direction§2). Vague mood words produce nothing pickable.
And the third, from the failure list: state furniture and object counts ("exactly two chairs"). An unlocked count is how a third chair appears.
Contrast between intercut locations
Write the palette table from direction.md: