narrative-choice
Installation
SKILL.md
Narrative Choice System
Design choices a player remembers making.
What the user gets
| Deliverable | Format |
|---|---|
| State model | the 3–7 variables the story tracks (trust, debt, who is alive, what was said) |
| Branch map | nodes and edges; where branches split, where they reconverge, which endings exist |
| Choice cards | for each choice: the two horns, what each costs now, what each changes later |
| Consequence ledger | every later scene that reads a variable, and how |
| Dialogue trees | per scene, in character voice, with the exact lines |
| Endings | 2–5, each earned by a stated combination of variables |
| Scene plates and character sheets | via the asset skills, when the story is to be rendered |