platformer-level
Installation
SKILL.md
Platformer Level
Design a level that teaches, tests, and then twists what it taught.
What the user gets
| Deliverable | Format |
|---|---|
| Movement verbs | the 3–6 things the player can do (jump, dash, wall-cling, glide…) with numbers |
| Hazard vocabulary | 5–10 hazards, each defined by which verb defeats it |
| Difficulty curve | room-by-room: introduce → practise → combine → twist → rest |
| Layout | rooms with entrances, exits, checkpoints, secrets, the one screenshot moment |
| Biome plates | 3/4-angle environment plates per biome, via environment-scene |
| Tile/prop sheets | recurring platforms, doors, collectibles, via weapon-prop |
| Flythrough (optional) | 15–30 s video of the intended route |