platformer-level

Installation
SKILL.md

Platformer Level

Design a level that teaches, tests, and then twists what it taught.

What the user gets

Deliverable Format
Movement verbs the 3–6 things the player can do (jump, dash, wall-cling, glide…) with numbers
Hazard vocabulary 5–10 hazards, each defined by which verb defeats it
Difficulty curve room-by-room: introduce → practise → combine → twist → rest
Layout rooms with entrances, exits, checkpoints, secrets, the one screenshot moment
Biome plates 3/4-angle environment plates per biome, via environment-scene
Tile/prop sheets recurring platforms, doors, collectibles, via weapon-prop
Flythrough (optional) 15–30 s video of the intended route

What the user has to do

Installs
1
GitHub Stars
2
First Seen
Sep 25, 2026