puzzle-mechanic
Installation
SKILL.md
Puzzle Mechanic
Design a rule, then design the moment the player understands it.
What the user gets
| Deliverable | Format |
|---|---|
| Rule card | one sentence a player could repeat; the objects that carry it; what is not allowed |
| Tutorial puzzle | the smallest configuration that cannot be solved without the rule |
| Escalation ladder | 6–10 puzzles: rule alone → rule + constraint → rule + earlier rule → rule inverted |
| Aha map | for each puzzle: what the player believes going in, what breaks, what they realise |
| Object sheets | puzzle objects via weapon-prop; rooms via environment-scene |
| Solution walkthrough (optional) | 10–20 s video of the intended solve |