roguelike-generator

Installation
SKILL.md

Roguelike Generator

Design a run the player wants to start again after losing.

What the user gets

Deliverable Format
Room grammar 8–15 room archetypes (combat, treasure, shop, shrine, elite, boss, rest, secret) with entry/exit rules
Floor rules how many rooms per floor, mandatory vs optional, branching, the one guaranteed reward
Loot economy item tiers, drop odds, currency sinks, the "build" space the player can discover
Risk/reward beats curses, elite rooms, gambling shrines — each with a stated expected value
Enemy roster 6–12 enemies with one verb each; elites combine two
Floor boss via boss-battle
Room plates one 3/4 plate per archetype via environment-scene, with a shared spatial grammar so rooms read as one dungeon
Item sheets via weapon-prop

Rules this entry enforces

Installs
1
GitHub Stars
2
First Seen
Sep 25, 2026