worldview-game-asymmetric-information-cooperation
Installation
SKILL.md
Worldview Game — Asymmetric Information Cooperation
Call this Skill
The public invocation is:
/worldview-game-asymmetric-information-cooperation
Treat the following text as the creative and project brief. Preserve the user's player count, roles, locations, tools, communication fiction, threat, and platform. Do not assume voice chat, online networking, or a second human exists unless the project provides them.
Read only the files this task needs
- Read and fill mechanic-contract.md before implementation unless the project already records the same roles, information flow, protocol, authority, and proof.
- Read why-this-mechanic-works.md when deciding whether asymmetry fits, resolving a role-agency tradeoff, or tuning the communication window. Skip it for a narrow task whose contract is already locked.
- Read the-bellhouse-interval.md only when a filled fictional example would clarify a field. Its roles, vocabulary, and sequence are not defaults.
- Read SOURCE.md for provenance review. It is not implementation guidance.
- README.md is the human catalog page; it is not required after this Skill is loaded.