worldview-game-barricade-delay-and-route-choice
Installation
SKILL.md
Worldview Game — Barricade Delay and Route Choice
Call this Skill
The public invocation is:
/worldview-game-barricade-delay-and-route-choice
Treat the text after the Slash command as the creative and project brief. Preserve the user's location, threat, available objects, and intended consequence. Do not make them translate the scene into arbitrary hit points or seconds before the map has been measured.
Read only the files this task needs
- Read and fill mechanic-contract.md before implementation unless the project already records the same route, transition, timing, and proof fields.
- Read why-this-mechanic-works.md when deciding whether a barricade is the right mechanic, comparing breach with detour, or tuning the exchange. Skip it for a narrow implementation task whose contract is already locked.
- Read the-north-stair-cart.md only when a filled fictional example would clarify the contract. Its room graph and numbers are not defaults.
- Read SOURCE.md for provenance review. It is not implementation guidance.
- README.md is the human catalog page; it is not required after this Skill is loaded.