worldview-game-chase-route-architecture
Installation
SKILL.md
Worldview Game — Chase Route Architecture
Call this Skill
/worldview-game-chase-route-architecture
Treat the text after the Slash command as the creative brief. Do not ask the user to convert a room idea into engine jargon. Infer ordinary implementation details from the project, and ask one grouped question only when two incompatible chase promises are possible.
What this Skill is responsible for
This Skill makes the chase a spatial problem the player can learn. It joins four distinct layers without confusing them:
- Architecture: rooms, stairs, openings, occluders, heights, landmarks, loops, dead ends, and route edges.
- Runtime geometry: collision, navigation mesh, movement constraints, door states, and legal traversal.
- Perception simulation: sight, hearing, authored traces, microphone input, sanity/perception effects, memory, and pursuit decisions.
- Communication: the floor plan, route colors, sound/LOS legend, lighting, audio, signs, and feedback that let a player form a mental model.