worldview-game-death-loop-persistent-clues

Installation
SKILL.md

Worldview Game — Death Loop and Persistent Clues

Call this Skill

The public invocation is:

/worldview-game-death-loop-persistent-clues

Treat the text after the Slash command as the creative and project brief. Preserve the user's fictional cause, reset moment, intended discoveries, persistent traces, and ending condition. Do not turn every death into a generic upgrade currency unless the request actually calls for that structure.

Read only the files this task needs

  • Read and fill mechanic-contract.md before implementation unless the project already records the same boundary, ledger, clue, transaction, and proof fields.
  • Read why-this-mechanic-works.md when deciding whether repetition creates a new decision, resolving a reset/persistence tradeoff, or shaping replay compression. Skip it for a narrow task whose contract is already locked.
  • Read four-thirteen-at-low-water.md only when a filled fictional example would clarify a field. Its clock, clues, and schedule are not defaults.
  • Read SOURCE.md for provenance review. It is not implementation guidance.
  • README.md is the human catalog page; it is not required after this Skill is loaded.
Installs
1
GitHub Stars
2
First Seen
Sep 25, 2026