worldview-game-driving-horror-divided-attention
Installation
SKILL.md
Worldview Game — Driving Horror and Divided Attention
Call this Skill
/worldview-game-driving-horror-divided-attention
Treat the text after the Slash command as the vehicle, journey, and horror brief. The user may provide only a destination and a disturbing cabin idea. Inspect the playable project, input model, camera, physics, save authority, and existing route before asking the user to invent technical values.
Route companion files as needed
- Fill
driving-horror-contract.mdbefore implementation unless the project already records equivalent state and tests. - Read
why-driving-horror-fails.mdwhen scares require forced crashes, cabin checks feel random, or the player cannot tell whether stopping is allowed. - Read
calder-tunnel-washer.mdonly when a complete original contract would clarify the method. Do not reuse its fiction or values. - Read
SOURCE.mdfor provenance review.