worldview-game-evidence-based-entity-identification
Installation
SKILL.md
Worldview Game — Evidence-Based Entity Identification
Call this Skill
The public invocation is:
/worldview-game-evidence-based-entity-identification
Treat the text after the Slash command as the case, world, and project brief. Do not make the user predesign database schemas, false-negative rates, or a complete taxonomy before inspecting the authorized project.
Route companion files as needed
- Read and fill mechanic-contract.md before implementation unless the project already records the same responsibilities.
- Read why-this-mechanic-works.md when deciding whether identification is the correct mechanic, resolving test validity, or changing the deduction threshold. A narrow implementation task with locked case artifacts does not require it.
- Read wrenfall-conservatory.md only when a filled fictional case would clarify a matrix, protocol, ledger, or recovery field. Its candidates and observations are not defaults.
- Read SOURCE.md for provenance review or to distinguish project facts from repository-authored candidates and test rules. It is not implementation guidance.
- README.md is the human catalog page and is not required after this Skill is loaded.