worldview-game-horror-experience-rhythm
Installation
SKILL.md
Worldview Game — Horror Experience Rhythm
Call this Skill
/worldview-game-horror-experience-rhythm
Everything after the command is the brief. Recover the current game before changing its pace. Do not diagnose flatness as “not enough enemies,” “not dark enough,” or “needs another jump scare” until the player’s current job, question, decision, and recovery are known.
What this Skill owns
This Skill owns the order and duration of player attention:
orientation → ordinary mastery → discrepancy → test → confirmation
→ pressure → cost → recovery → revised plan → payoff → aftermath