worldview-game-horror-experience-rhythm

Installation
SKILL.md

Worldview Game — Horror Experience Rhythm

Call this Skill

/worldview-game-horror-experience-rhythm

Everything after the command is the brief. Recover the current game before changing its pace. Do not diagnose flatness as “not enough enemies,” “not dark enough,” or “needs another jump scare” until the player’s current job, question, decision, and recovery are known.

What this Skill owns

This Skill owns the order and duration of player attention:

orientation → ordinary mastery → discrepancy → test → confirmation
→ pressure → cost → recovery → revised plan → payoff → aftermath
Installs
4
GitHub Stars
2
First Seen
Sep 25, 2026