worldview-game-perception-distortion-and-trust
Installation
SKILL.md
Worldview Game — Perception Distortion and Trust
Call this Skill
The public invocation is:
/worldview-game-perception-distortion-and-trust
Treat the following text as the creative and project brief. Preserve the user's fictional cause, world rules, intended cues, reliable objects, and accessibility requirements. Do not reduce the request to one bar that makes every effect stronger.
Read only the files this task needs
- Read and fill mechanic-contract.md before implementation unless the project already records the same truth, cue, anchor, recovery, and proof fields.
- Read why-this-mechanic-works.md when deciding whether perceptual unreliability fits, resolving a fairness tradeoff, or setting an escalation budget. Skip it for a narrow task whose contract is already locked.
- Read the-brass-north.md only when a filled fictional example would clarify a field. Its archive, tiers, and values are not defaults.
- Read SOURCE.md for provenance review. It is not implementation guidance.
- README.md is the human catalog page; it is not required after this Skill is loaded.