worldview-game-runtime-visual-fidelity-rebuild
Installation
SKILL.md
Worldview Game — Runtime Visual Fidelity Rebuild
Call this Skill
Use the public Slash command:
/worldview-game-runtime-visual-fidelity-rebuild
Put the repository path, the game entry point, what currently looks generic, and any visual references beneath the command. The Agent must inspect and improve the running project. It must not return only a prompt, mood board, or list of art suggestions when implementation access exists.
Read only the companion files needed now
- Read and fill fidelity-rebuild-contract.md before changing runtime presentation, unless the project already records every equivalent boundary and test.
- Read why-runtime-fidelity-fails.md when diagnosing the visible result, choosing an asset route, or deciding whether another post effect would solve the real problem.
- Read the-cinderwake-signal-house.md only when a completed fictional example would clarify a contract field. Its names, values, art direction, and implementation choices are not defaults.
- Read SOURCE.md for provenance or originality review. It is not an implementation recipe.
- README.md is the human-facing catalog page and is not required after this Skill is loaded.