worldview-game-signal-proximity-tracking
Installation
SKILL.md
Worldview Game — Signal Proximity Tracking
Call this Skill
The public invocation is:
/worldview-game-signal-proximity-tracking
Treat everything after the Slash command as the world and project brief. Do not ask the user to invent signal-processing values before recovering the map, threat, existing interfaces, and decisions the signal must support.
Route companion files as needed
- Read and fill mechanic-contract.md before implementation unless the project already records the same responsibilities.
- Read why-this-mechanic-works.md when deciding whether bounded tracking fits, choosing a spatial model, or resolving calibration and interference tradeoffs. A narrow implementation task with locked contract artifacts does not require it.
- Read cairnline-relay.md only when a filled fictional example would clarify a field. Its topology, bands, and cue choices are not portable values.
- Read SOURCE.md for provenance review or to separate user/project facts from repository-authored decisions. It is not implementation guidance.
- README.md is the human catalog page and is not required after this Skill is loaded.