worldview-game-signal-proximity-tracking

Installation
SKILL.md

Worldview Game — Signal Proximity Tracking

Call this Skill

The public invocation is:

/worldview-game-signal-proximity-tracking

Treat everything after the Slash command as the world and project brief. Do not ask the user to invent signal-processing values before recovering the map, threat, existing interfaces, and decisions the signal must support.

Route companion files as needed

  • Read and fill mechanic-contract.md before implementation unless the project already records the same responsibilities.
  • Read why-this-mechanic-works.md when deciding whether bounded tracking fits, choosing a spatial model, or resolving calibration and interference tradeoffs. A narrow implementation task with locked contract artifacts does not require it.
  • Read cairnline-relay.md only when a filled fictional example would clarify a field. Its topology, bands, and cue choices are not portable values.
  • Read SOURCE.md for provenance review or to separate user/project facts from repository-authored decisions. It is not implementation guidance.
  • README.md is the human catalog page and is not required after this Skill is loaded.
Installs
1
GitHub Stars
2
First Seen
Sep 25, 2026