worldview-game-threat-interrupted-puzzle
Installation
SKILL.md
Worldview Game — Threat-Interrupted Puzzle
Call this Skill
The public invocation is:
/worldview-game-threat-interrupted-puzzle
Treat everything after the Slash command as the world, puzzle, threat, and project brief. Do not ask the user to invent internal state names or arbitrary countdown values before inspecting the actual interaction, map, and threat approach.
Route companion files as needed
- Read and fill mechanic-contract.md before implementation unless the project already records the same responsibilities.
- Read why-this-mechanic-works.md when deciding whether this interruption pattern fits, choosing a persistence policy, or resolving a warning/recovery tradeoff. A narrow implementation task with locked artifacts does not require it.
- Read tidewheel-console.md only when a filled fictional example would clarify action, persistence, save/load, or timing fields. Its ring logic and route are not defaults.
- Read SOURCE.md for provenance review or to separate project facts from repository-authored decisions. It is not implementation guidance.
- README.md is the human catalog page and is not required after this Skill is loaded.