worldview-gameplay-experience-study
Worldview Gameplay Experience Study
Call this Skill
/worldview-gameplay-experience-study
The text after the slash is the study brief. It must identify the evidence to read, the design decision the study should inform, and the intended output. If the evidence is an edited video, keep source time, estimated experience time, and editorial gaps separate.
The problem this Skill solves
A mechanical report can correctly say “the player hides after an audio cue” and still fail to explain why the moment works. This Skill first reconstructs the lived sequence: what the player expected, what occupied their attention, why they hesitated, what they chose, what changed in the room, and what belief they carried forward. It then steps outside the moment and asks what the work did well, what it did poorly, and which relationship is safe to transfer to a new project.
Do not turn private emotion into fact. A first-person passage is a bounded reconstruction grounded in visible action, voice, silence, camera movement, resource use, and the player's stated reaction. Label an inferred bodily or emotional state as reconstructed, not observed.