gpui-action
Overview
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
- Define actions with
actions!macro or#[derive(Action)] - Bind keys with
cx.bind_keys() - Handle with
.on_action()on elements - Context-aware via
key_context()
Quick Start
Simple Actions
use gpui::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
More from longbridge/gpui-component
gpui-layout-and-style
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
305gpui-async
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
289gpui-context
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
276gpui-event
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
254gpui-entity
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
240gpui-style-guide
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
219