gpui-style-guide
Overview
Code style guide derived from gpui-component implementation patterns.
Based on: Analysis of Button, Checkbox, Input, Select, and other components in crates/ui
Component Structure
Basic Component Pattern
use gpui::{
div, prelude::FluentBuilder as _, AnyElement, App, Div, ElementId,
InteractiveElement, IntoElement, ParentElement, RenderOnce,
StatefulInteractiveElement, StyleRefinement, Styled, Window,
};
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gpui-layout-and-style
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
305gpui-async
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
289gpui-context
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
276gpui-event
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
254gpui-entity
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
240gpui-action
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
238