blender-3d-asset-generation

Installation
SKILL.md

Blender 3D Asset Generation

Treat every asset as a verified pipeline product, not merely a pleasing viewport image. Preserve the source scene, work non-destructively, measure the result, render it from useful angles, and verify the exported file independently.

Establish the asset contract

Determine or reasonably default:

  • Intended engine, platform, camera distance, art direction, and performance tier.
  • Deliverables: .blend, interchange format, textures, animations, collision, LODs, and previews.
  • Coordinate system, forward/up axes, unit scale, origin/pivot, naming, and folder conventions.
  • Triangle, material, texture-memory, bone, and animation budgets.
  • Whether the task modifies an existing source or creates a new asset.

For detailed quality targets, read references/game-ready-assets.md. For Blender scene and data practices, read references/blender-core.md.

Select the safest control path

Prefer the most inspectable path available:

Installs
18
GitHub Stars
5
First Seen
Aug 24, 2026