blender-3d-asset-generation
Installation
SKILL.md
Blender 3D Asset Generation
Treat every asset as a verified pipeline product, not merely a pleasing viewport image. Preserve the source scene, work non-destructively, measure the result, render it from useful angles, and verify the exported file independently.
Establish the asset contract
Determine or reasonably default:
- Intended engine, platform, camera distance, art direction, and performance tier.
- Deliverables:
.blend, interchange format, textures, animations, collision, LODs, and previews. - Coordinate system, forward/up axes, unit scale, origin/pivot, naming, and folder conventions.
- Triangle, material, texture-memory, bone, and animation budgets.
- Whether the task modifies an existing source or creates a new asset.
For detailed quality targets, read references/game-ready-assets.md. For Blender scene and data practices, read references/blender-core.md.
Select the safest control path
Prefer the most inspectable path available: