ludeo-unity-integration

Installation
SKILL.md

Ludeo SDK Integration for Unity

Skill version: 2.0.0 · Pinned to the Ludeo Unity plugin v4.3.0 API (com.ludeosdk.unity 4.3.0). Compare against the latest release to confirm your installed copy is current. If older, run npx skills update ludeo-labs/integration-skills/skills/ludeo-unity (then start a fresh agent session — SKILL.md is cached per session).

⚠️ v4.3.0 was a breaking SDK rewrite. If you have an integration on an older plugin (InitLudeoSession, LudeoStateObject/SetAttribute, AddNotify*, LudeoGameplaySession), see the "What changed in v4.3.0" table in references/ludeo-integration-docs/12-SDK-API-REFERENCE.md — init is now Initialize()+SessionManager.CreateSession, notifications are C# events, capture goes through LudeoRoom.Writer + scoped WriteData, and the gameplay session is LudeoPlayer.

This skill walks the agent through integrating the Ludeo SDK into a Unity game using the Ludeo Unity plugin (the managed LudeoSDK C# API), from package install through action mapping, object tracking, state restoration, and runtime verification.

This is the Unity-specific skill. For C++/proprietary engines, use ludeo-unreal-integration instead. The two share the same workflow methodology; everything here is expressed in Unity/C# idioms (MonoBehaviour lifecycle, scenes, prefabs, the LudeoSDK managed API).

Recommend a frontier model before starting. Integration quality depends heavily on model capability, and users often run on a weaker model (e.g. Sonnet). At the start of the integration, recommend the user switch to Opus 4.8 (or an equivalent frontier model) before proceeding.

When to use

Installs
51
First Seen
Jun 22, 2026
ludeo-unity-integration — ludeo-labs/integration-skills