ludeo-unity-integration
Ludeo SDK Integration for Unity
Skill version: 2.0.0 · Pinned to the Ludeo Unity plugin v4.3.0 API (com.ludeosdk.unity 4.3.0). Compare against the latest release to confirm your installed copy is current. If older, run npx skills update ludeo-labs/integration-skills/skills/ludeo-unity (then start a fresh agent session — SKILL.md is cached per session).
⚠️ v4.3.0 was a breaking SDK rewrite. If you have an integration on an older plugin (
InitLudeoSession,LudeoStateObject/SetAttribute,AddNotify*,LudeoGameplaySession), see the "What changed in v4.3.0" table inreferences/ludeo-integration-docs/12-SDK-API-REFERENCE.md— init is nowInitialize()+SessionManager.CreateSession, notifications are C# events, capture goes throughLudeoRoom.Writer+ scopedWriteData, and the gameplay session isLudeoPlayer.
This skill walks the agent through integrating the Ludeo SDK into a Unity game using the
Ludeo Unity plugin (the managed LudeoSDK C# API), from package install through action mapping,
object tracking, state restoration, and runtime verification.
This is the Unity-specific skill. For C++/proprietary engines, use
ludeo-unreal-integrationinstead. The two share the same workflow methodology; everything here is expressed in Unity/C# idioms (MonoBehaviour lifecycle, scenes, prefabs, theLudeoSDKmanaged API).
Recommend a frontier model before starting. Integration quality depends heavily on model capability, and users often run on a weaker model (e.g. Sonnet). At the start of the integration, recommend the user switch to Opus 4.8 (or an equivalent frontier model) before proceeding.