wc-archetype-mutation
Installation
SKILL.md
wc-archetype-mutation — bounded exploration
The mutation operator from the genetic loop (evolution-protocol.md). After recombination has fused the best blocks, mutation explores the neighbourhood of each offspring — small perturbations that might find a slightly better local arrangement or, when the diversity governor raises the rate, push an offspring away from a collapsed template. It is the explore side of the explore/exploit dial.
Inputs
- An offspring candidate (post-crossover, feasible) with block tags.
mutation_rate(default low, e.g. ~1 perturbation per offspring; raised bywc-population-diversityto ~2–3 when collapse is detected).- Live constraints (budget, nation cap, phase) for the feasibility guard.
Mutation moves (pick per the rate; each must keep feasibility)
| Move | What it does | When apt |
|---|---|---|
| Differential swap | replace one BB4 pick with an adjacent-price, similar-EV alternative of lower ownership | exploring the rank axis; diversity-injection toward differential |
| Enabler nudge | swap a BB5 enabler for an equal-price guaranteed starter with a marginally better fixture | freeing optionality without touching value blocks |
| Captain-ladder shift | reorder one step of MB2 (promote a different day-2 captain candidate) | matchday plans; exploring captaincy variance |
| Bench reorder | re-rank MB3 bench by a refined kickoff/likely-points read | improving manual-sub optionality |
| Fixture-swing transfer | for a transfer plan, try one alternative in→out pair targeting a steeper fixture delta | exploring A4-style edges |
| Formation flex | shift the XI between two valid formations (e.g. 3-4-3 ↔ 3-5-2) the same 15 supports | exploring attack/defence balance |