unreal
Audited by Socket on Sep 11, 2026
2 alerts found:
AnomalySecurityNo direct malicious behavior or supply-chain malware is visible in this header. However, ServerApplyDamage is declared as a Client RPC despite its server-oriented name and comment, creating a likely server-authority flaw. The implementations are required to determine whether this can be exploited to alter health, bypass damage validation, or cause reliable-RPC abuse.
No evidence of malicious or supply-chain attack behavior is present. The code contains significant correctness and security-relevant memory-safety risks: improper deletion of a UObject, a likely dangling SharedData reference, and an asynchronous use-after-free race caused by capturing this without lifetime protection. These issues could cause crashes or undefined behavior, but the fragment does not indicate malware or data exfiltration.