dotnet-mixed-reality

Installation
SKILL.md

Mixed Reality with .NET

Trigger On

  • building or integrating mixed-reality solutions with C#
  • working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code
  • reviewing how .NET services support a mixed-reality client

Workflow

  1. Acknowledge that much of Microsoft mixed-reality guidance is Unity-centered even when the implementation language is C#; do not pretend it is a standard .NET desktop stack.
  2. Separate engine-side concerns, device capability concerns, and backend service integration so the system boundary stays understandable.
  3. Use MRTK and OpenXR guidance intentionally, and verify current toolkit status before choosing a package or template path. See references/patterns.md for established architecture patterns.
  4. Treat performance, input, and spatial UX as core constraints, not polish items.
  5. When .NET mostly lives on the backend for a mixed-reality product, route that backend work through the relevant ASP.NET Core, SignalR, or Azure skill instead of overloading this one.
  6. Validate with the actual device or emulator path whenever possible because editor-only success is not enough.

References

Related skills
Installs
4
GitHub Stars
371
First Seen
Mar 16, 2026