harmony-make
Installation
SKILL.md
Make a game
From an idea to a game someone can play. The interview is the most important part: a game built on vague answers comes out vague. This skill asks a lot, on purpose, before building anything.
The three phases
- Interview (references/interview.md): question the developer in rounds, area by area, until nothing that changes the build is left undecided. Recommend an answer for every question; push back on vague answers, contradictions and scope that won't fit.
- Brief (references/brief.md): write
docs/design.md, a short brief that holds every decision, and get the developer's approval before building. - Build (references/build.md): the game in stages, each one playable and checked before the next: the core loop first, then the game around it, then polish, then packaging.