harmony-models
Installation
SKILL.md
3D models for web games
Models for a 3D web game, from wherever they come, made ready for the web. The default path needs no extra tools and is complete on its own. It is guidance: write the code and steps into the game's own project.
Where models come from
With no extra tools, three ways are always available; offer them, and combine them freely:
- Built in code (references/default.md): primitives with bevels, extrusions and lathes, merged and instanced, colored from the game's palette. Right for stylized and low-poly games, props, pickups and blockouts.
- Procedural (references/procedural.md): models made by rules and seeds, such as terrain, rocks, trees, buildings from modular kits, and levels from tiles. Right for variety and large spaces.
- An asset library (references/default.md): packs the developer already owns, free CC0 packs such as Kenney, Quaternius and Poly Haven, and the game's own growing library of approved models, each with its source and license recorded.