threejs-spatial-experiences

Installation
SKILL.md

Three.js Spatial Experiences

Create spatial web experiences that feel authored, legible, and intentional. Avoid the default "orbit-controls demo with a model in the middle" aesthetic.

Start with the spatial narrative

Define:

  • entry point and first reveal;
  • destination or sequence of spaces;
  • camera language: on-rails, free-look, constrained walk, orbit at stations, dolly, crane, spline, teleport, or hybrid;
  • points of interest and what each one teaches/reveals;
  • transitions between spatial scenes and DOM content;
  • exit/CTA;
  • mobile and reduced-motion alternative.

Draw a simple scene graph and camera path before polishing materials.

Camera systems

Installs
3
GitHub Stars
4
First Seen
Oct 24, 2026