threejs-spatial-experiences
Installation
SKILL.md
Three.js Spatial Experiences
Create spatial web experiences that feel authored, legible, and intentional. Avoid the default "orbit-controls demo with a model in the middle" aesthetic.
Start with the spatial narrative
Define:
- entry point and first reveal;
- destination or sequence of spaces;
- camera language: on-rails, free-look, constrained walk, orbit at stations, dolly, crane, spline, teleport, or hybrid;
- points of interest and what each one teaches/reveals;
- transitions between spatial scenes and DOM content;
- exit/CTA;
- mobile and reduced-motion alternative.
Draw a simple scene graph and camera path before polishing materials.