ux-iconography
UX Iconography Skill
Icon implementation patterns for UI components. This project uses Material Symbols v3 as the primary icon system.
Related Skills
material-symbols-v3: Complete icon API reference, variable font axes, icon namesux-accessibility: ARIA requirements for icon buttonsux-animation-motion: Anime.js patterns for icon animations
Icon System
Location: css/styles/icons.css
This project uses Material Symbols Outlined (variable font) from Google Fonts:
<span class="icon">home</span>
<span class="icon">settings</span>
More from matthewharwood/fantasy-phonics
animejs-v4
Anime.js 4.0 animations for Web Components — drag-drop, click feedback, swaps, cancelable motion. Use when adding animations, drag interactions, visual feedback, or motion to custom elements. Combines with web-components-architecture for lifecycle cleanup.
37ux-spacing-layout
Utopia fluid spacing tokens and layout patterns. Use when applying margins, padding, gaps, or creating layouts. Covers space scale, container widths, and responsive spacing. (project)
15html-semantic-engineering
30 pragmatic rules for production HTML covering semantic markup, accessibility (WCAG 2.1 AA), performance optimization, forms, and security. Use when writing HTML, building page structures, creating forms, implementing accessibility, or optimizing for SEO and Core Web Vitals.
15web-components-architecture
Build web components using Custom Elements v1 API with Declarative Shadow DOM, attribute-driven state, handleEvent pattern, and zero DOM selection. Use when creating custom elements, extending built-in HTML elements, or implementing component-based architecture. NO querySelector, NO innerHTML, NO external libraries - pure web platform APIs only.
12webgpu-canvas
WebGPU fundamentals for high-performance canvas rendering. Covers device initialization, buffer management, WGSL shaders, render pipelines, compute shaders, and web component integration. Use when building GPU-accelerated graphics, particle systems, or compute-intensive visualizations.
11audio-design
Game audio design patterns for creating sound effects and UI audio. Use when designing sounds for games, writing AI audio prompts (ElevenLabs, etc.), creating feedback sounds, or specifying audio for abilities/UI. Includes psychological principles from Kind Games, volume hierarchy, frequency masking prevention, and prompt engineering for AI audio generation.
10