craft
Craft Interfaces
Make an interface that helps a specific person do a specific job and feels deliberately designed. Strong work resolves composition, typography, behavior, and resilience together. More decoration or a larger diff is not proof of improvement.
Choose the task
Build creates an interface. Improve changes existing work while preserving intent, useful behavior, brand, and explicit constraints. Audit returns findings; it does not authorize edits.
For each surface, choose preserve, repair a bounded defect, refine hierarchy and treatment, or recompose regions and reading order. Broad improvement includes high-value visual opportunities, not only bugs. Do not replace strong work to manufacture novelty.
Scale the process to the task. A button fix needs local evidence and a focused check; a site redesign needs coverage of its route families and shared regions. Do not turn every change into a scorecard or require new approval for work already authorized.
Load guidance when needed
Paths are relative to this skill. Read only what changes the current decision: