craft

Installation
SKILL.md

Craft Interfaces

Make an interface that helps a specific person do a specific job and feels deliberately designed. Strong work resolves composition, typography, behavior, and resilience together. More decoration or a larger diff is not proof of improvement.

Choose the task

Build creates an interface. Improve changes existing work while preserving intent, useful behavior, brand, and explicit constraints. Audit returns findings; it does not authorize edits.

For each surface, choose preserve, repair a bounded defect, refine hierarchy and treatment, or recompose regions and reading order. Broad improvement includes high-value visual opportunities, not only bugs. Do not replace strong work to manufacture novelty.

Scale the process to the task. A button fix needs local evidence and a focused check; a site redesign needs coverage of its route families and shared regions. Do not turn every change into a scorecard or require new approval for work already authorized.

Load guidance when needed

Paths are relative to this skill. Read only what changes the current decision:

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craft — mattjmdesign/dengskills