prototype

Installation
SKILL.md

Prototype in code

Make the idea experienceable. For an authorized build request, produce a runnable artifact and inspect it; do not stop at a fidelity recommendation or another plan.

Frame just enough to make

Read the brief and existing project. Identify the user, one complete task, the review question, and actual constraints. Preserve the chosen stack and useful components unless the user asks otherwise or a concrete incompatibility needs resolving.

Use code when real layout, content, keyboard input, motion, or latency behavior is the thing to judge. A sketch or clickable design may be sufficient for another question; explain that choice briefly when appropriate rather than imposing a mandatory progression.

Build a convincing, honest slice

  • State what must work, what is simulated, and what is deferred. Different parts may have different fidelity.
  • Use realistic isolated fixture data; do not invent production customers, metrics, or capabilities. Keep fixtures clearly separate from live data.
  • Complete one task through its outcome, with relevant pending and failure states. Avoid a collection of disconnected screens.
  • Establish content hierarchy, responsive behavior, and interaction before fine decoration. Use $craft for substantial visible design when available; do not require another skill to begin.
  • Keep simulations at replaceable boundaries. A mocked role switch shows an experience, not authorization. A local save may support a demo but is not durable multi-user persistence.

Judge and revise

Installs
1
First Seen
7 days ago