godot
Installation
SKILL.md
Godot 4.x Development
Godot 4.x (baseline: 4.6) with GDScript. All code examples target GDScript — not C#. This skill is for a hobbyist developer; prefer engine-native features over custom implementations.
References
| Reference | When to read it |
|---|---|
references/scene-architecture.md |
Node selection, scene splitting decisions, large project layout, composition patterns |
references/gdscript-patterns.md |
Signal bus, state machine, resource config, coroutines, typed arrays, advanced GDScript |
references/godot-pattern-mappings.md |
Full GDScript implementations of all 23 game patterns with Godot-idiomatic code |
Scene Architecture
The scene tree is a composition hierarchy, not an inheritance hierarchy. Each scene is a reusable unit. Prefer many small, focused scenes over one large scene.