godot-shader

Installation
SKILL.md

Godot 4.x Shader Development

Godot 4.x (baseline: 4.6) GDSL shaders. Three shader types: spatial (3D), canvas_item (2D/UI), particles (GPU particles). This skill is for a hobbyist developer; prefer built-in variables and render modes over custom implementations where they exist.

References

Reference When to read it
references/gdsl-reference.md Full built-in variable tables, all render modes, uniform hints, varyings, ShaderInclude, particle lifecycle
references/lighting.md Lambertian, Blinn-Phong, Fresnel, anisotropic, hemispheric, normal maps — complete implementations
references/procedural-and-vertex.md SDF shapes, procedural animation, vertex displacement, 2D/3D rotations, quaternions
references/vfx-and-postprocessing.md Post-processing setup, Shadertoy porting, transparency/depth, ray marching, stencil buffer

Shader Types

Installs
2
GitHub Stars
2
First Seen
Jun 28, 2026
godot-shader — mattstruble/skills