| Epic: Integrating Third-Party Libraries |
https://dev.epicgames.com/documentation/unreal-engine/integrating-third-party-libraries-into-unreal-engine |
| Epic Community: Static Lib + Blueprint Tutorial |
https://dev.epicgames.com/community/learning/tutorials/0yJy/unreal-engine-fab-c-creating-your-own-3rd-party-function-library-and-using-it-in-blueprints |
| UE Forums: Understanding How This Works |
https://forums.unrealengine.com/t/adding-third-party-libraries-to-unreal-understanding-how-this-works/211244 |
| georgy.dev: Third-Party Integration |
https://georgy.dev/posts/third-party-integration/ |
| unrealcode.net: Wrapping A Library |
https://www.unrealcode.net/WrappingALibrary/ |
| Linux ABI / Sysroot Guide |
https://pgaleone.eu/2023/06/18/unreal-engine-third-party-linux-sysroot-dependencies/ |
| GitHub: Boost/PCL Plugin Example |
https://github.com/ValentinKraft/Boost_PCL_UnrealThirdPartyPlugin |
| GitHub: UnrealImGui (reference impl) |
https://github.com/IDI-Systems/UnrealImGui |
| Engine ThirdParty Sources |
Engine/Source/ThirdParty/ (check here before bundling -- Epic ships libcurl, zlib, libpng, OpenSSL, etc.) |