reverse-engineer-animation
Installation
SKILL.md
Reverse Engineer Animation
- IS: measuring motion that already exists in a recording (extract frames, track per frame, fit curves, annotate choreography), then emitting code and a handoff spec that reproduce it.
- IS NOT: designing new motion from scratch, or reviewing/debugging motion code. Route both to
ui-animation.
Contents
- Reference files
- Dependencies
- Workflow (extract, vision pass, track, fit, annotate, emit, validate)
- Gotchas
- Validation
- Related skills